AGE OF ALCHEMY: SPIRITS

The Skills Evocation and Spirit Magics

An Alchemist forges a magical rune with his knowledge of alchemy

Evocation is a skill which compliments a Sorcerer's Demonology. By commanding spirits the Sorcerer is able to both defend his or her self and attack enemies, all through the use of spirit magics. It is a skillset which has caused many deaths over the years and the Alchemists lament the day the rites of spirits commanding were ever rediscovered .

Evocation is the magic of dark spirit summoning from the planes beyond human existence. You can summon spirits into the physical plane, order them to do your bidding, and battle the Animists for control of the hidden world. Spirits can aid you, hinder your enemies, and help in the defeat of the light. See the MAGICS command for a list of basic spirit invoking and marshalling commands As your skill rises, so will your proficiencies in both evocation commanding and evocation magics. Type CONJUR SPIRITS to invoke all seven spirits and, after equilibrium returns, SUMMON SPIRITS to bind them to your entourage.

Examples:
- Invoke fire
- Invoke darkness
- Call spirits
- [Pause for equilibrium]
- Evoke blackhand calladan

The description below shows the abilities available to those with the evocation spirits skill. First comes the name of the skill followed by a desription of it and then which spirits you must have in your entourage to summon the skill.

The Spirits are:

Fire, Light, Earth, Darkness, Air, Forest and Water

Evocation - Description - Spirits

REVEAL Reveals concealed presences E A

WALKWATER Walking on water W

RESIST No magical fire/cold damage Fi W

CLOAK No locate, summon, Farsight A D

BLADEBAR Prevents weapon wielding E Fi W

FEAR Enemies run away and cannot enter Fi A Fo

LEAD Forces following A D Fo

STUN Stuns target (no actions) Fi L

GATE Opens a gate from target to you E Fi W

SENSE Sensing players all over Avalon E W D

DARKNESS Magical darkness upon chamber D

WAR Counteracts the Ritual of Peace D Fi

SHARDS Room struck with impact E Fi D

BLACKHAND Asphyxiation, draining Fi D

BLOOD Turns water into thick blood. W Fi D

BONDING Bonding your spirits to you

All Spirits

ABSOLUTION Tears soul from the body E Fi W D Fo Ai

ICHOR Noxious acid where blood once flowed. A W

CALLING To call your undead entourage. No spirits

STORM Evokes an electrical storm. A W E

DISRUPTION Destroys metal, rots food, decays armour. A WEFi

POISON Evokes a poison. E Fo W

DEFOLIATION Destroys forest and woodland presence. Fi Fo

IMMOLATION Immolates the poor victim. F D L E

STICKYGROUND Sticky soup ground mist. All

DRAIN Drains magic from a location All Spirits

UNDEAD Raises the dead to your entourage L D A E Fi

LYCANTHROPY To live the night as a beast. Fi Fi Da Da

DEATH Summons the Angel of Death. Darkness

RABIES Madness and wild attacking. All Spirits

DAMNATION Diabolical damnation of an enemy. Fi D

DEMONBINDING Bind your demons into your entourage. E Fi A D Fo

SIGIL Summoning the blazing sigil All

© 2005 Age of Alchemy Inc | Guild Skills under perpetual licence from Avalon