AGE OF ALCHEMY: DEMONS

Sorcerers: Demons and Demonology

An Alchemist forges a magical rune with his knowledge of alchemy

Demonology is a skill determining your power to control and tempt the demonic forces which exist in the lower planes of light and darkness. To summon a demon you must create a gate to the other planes. This is done using the special bronzed cauldrons of demon summoning. Many of these can be carried around with you. Using this you must INTONE one of the words of command which will create the receptacle for a gate. Then you must PUT a number of GOLD coins IN CAULDRON, or PUT a dead body IN CAULDRON, both of which will enable you to conjure the demonic ritual. Then you must CHANT EQUILIBRIUM to establish mental balance, and finally you need to SUMMON the appropriate demon and assuming the cauldron is filled correctly, it will enter Avalon with the purpose as set by the initial INTONE. Type INTONE or SUMMON on their own to discover your proficiencies. You will also find that you can ORDER certain demons to regard specific players. ORDER DEMON is the syntax for this command, or ORDER ENTOURAGE to order them all at once. Type CALL DEMONS to summon all of your loyal demons, DEMONS to summarize your demonic entourage and TAME to tame wild demons. Type DEMONHELP followed by the Demonology ability for detailed help. Example of summoning a demon:

- Put 200 gold in cauldron
- Intone naurlamalantara
- Chant equilibrium
- [pause for equilibrium]
- Summon slime
- Call demons

Below is a list of demons available to the most powerful Sorcerers:

"Tempest Demons"
A whirling wind to blow your enemies about.

"Aura"
Black battle-armour will emerge from the cauldron.

"Haunt Demons"
A demon to suck away the mana of your enemies.

"Imp Demons"
An annoying demon to trip and torment your enemies.

"Steed Demons"
A demon steed upon which you may ride.

"Servitor Demons"
The servitor protects demons from being warded.

"Leech Demons"
Leech demon to suck away food and drink.

"Gate Demons"
The gate demon for the quick escape.

"Seeker Demons"
A ball of malignant black liquid which attacks enemies.

"Horned Demons"
The horned demon, capable of attacking mage rituals.

"Parasite Demons"
A green ball of liquid that sucks away health.

"Possession Demons"
A spider-demon capable of injecting commands.

"Sensor Demons"
The informative bug-eyed demon of locating.

"Slime Demons"
The slime demon capable of enveloping your enemy.

"Wight Demons"
Wight demon to drain the effects of healing magic.

"Pestilence Demons"
Pestilence demon to spread disease and curses.

"Crystal Heart"
Encases your heart in crystal so you cannot be killed.

"Balrog Demons"
Summons a great demon and servant to the Demonologist.

"Banisher Demons"
Summons a demon banisher to take back your demons.

"Shadow Demons"
A malevolent shapeshifter which drains vitality from its victim.

"Storm Demons"
The demonic storm, to strike lightning at an enemy.

"Twine Demons"
The demonic twine to entangle your foes.

"Homonculus Demons" Homonculus demon, capable of channelling evocation.

"Tawiscara Demon"
the Demon of Confusion.

"Tagrak Demon"
Tagrak, the Plague of Blood.

"Shagraznarular Demon"
Shagraznarular, the Serpent.

"Orision Demon"
Orision, the Ancient Consumer of Souls.

"Become"
Entering directly the consciousness of a homonculus.

"Secrete"
Dissolves the Homonculus into a pool of noxious ichor.

© 2005 Age of Alchemy Inc | Guild Skills under perpetual licence from Avalon