AGE OF ALCHEMY

The Alchemist Guild and Alchemy Lore

An Alchemist forges a magical rune with his knowledge of alchemy

The Guild of Alchemists is the oldest guild associated with this illustrious profession. They are based in the city of Carnac. Their guildhouses are found on the Royal Walk and along the Alchemists Walk in the centre of the city.

The Alchemists have been the saviourus of Carnac against the Sorcerers for many decades. Their rune staves stand guard at the gates, attacking any enemies who enter and their silver sentinels watch, ready to set off the alarm.

The modern era of the Alchemists Guild was founded by Kologon, first-lady of Carnac and Elof of Old. Together they led the guild through a period of thriving prosperity.

Aragran, current guildmaster says the following about the guild:

The Alchemists play an important role in society. The eldest guild all, its members are far more than mere craftsmen. Alchemists are "Jacks of all Trades," a well balanced guild able to accommodate both the combatant and the pacifist, renowned for their efficiency in both battle and peace.

Guild specialist skills

ALCHEMY

Alchemy deals with your general alchemical ability to embed magical spells in the realm of Charming into special alchemical items, such as wands, staves and rods. To enchant an item, you must first set it up as a FOCUS for the spell, using the command FOCUS [item] [spell]. Then together with a mage versed in the appropriate realm or a fellow alchemist, you must charge the item. To charge an item, the mage/loremaster passes essence by ESSENCE [item] while the alchemist charges by CHARGE [item]. The two of you will remain charging and passing essence until one of you types CEASE. As you become more proficient in alchemy you will find yourself able to focus more spells, to charge faster and to higher levels. Type MAGICLIST to list the magical items you hold, together with charges and spells.

Example of charging an item:
- Focus ring healhand

One skilled in Charming or Alchemy must type:
- Essence ring

Then the Alchemist must type:
- Charge ring

The process of charging is then automatic.

ELIXIRS

Elixirs is a skill of alchemy. It deals with your ability to mix potions in empty potion bottles. Mixing potions is very simple. You decide what type of potion you wish to mix, and then the colour you wish to mix it in and type MIX [colour] [type] IN [bottle] and providing you have the skill and an empty bottle, the potion will mix, e.g. MIX BLUE HEALTH. In order that you may mix a potion you must be holding a barrel of essence (from which the potions are derived). These barrels of essence must be filled from with refined essence, most commonly tipped directly from the cauldrons in which it is refined. You may also type POTIONLIST to list those potions held by you.

If you wish to prepare a potion with more sips than you can normally make, you can use the syntax "FOR [sips]", so the full syntax would be MIX [colour] [type] [FOR (sips)] [IN ]. Be warned that this uses more essence.

Examples:
- Mix blue health in bottle
- Quaff blue potion
- Throw potion to klassi north

FORGING

Forging is your ability to forge a piece of weaponry or armour. Forging is done via a long and arduous process. First you must smelt your chosen ore in the furnace (see HELP FURNACES for information on lighting furnaces), by FILL FURNACE WITH [ore], and once it is filled with ore, you SMELT. This will produce an ingot of size depending on how much ore was used. Then you must make the ingot into a weapon, by repeatedly heating, hammering and folding it. Different weapons will require varying repetitions of these steps, but once you deem that you have folded the ingot sufficiently, you can type a final HEAT, HAMMER and then FOLD INGOT [type of weapon] which will hopefully turn the ingot into that weapon. From then you can further FOLD it to increase its hardness, or FORGE the weapon to enhance its attack and strike power. Of course, you can also use Forging to enhance existing weapons. Remember that to work armour, you replace FOLD with POUND in all cases. You can UNSMELT weapons and armour to return them to t eir ore composite. You can also DETERMINE weapons, armour and ingots to acquire knowledge of their properties.

Example of forging a dagger:
- Put ore in furnace
- Smelt
- Heat ingot
- Hammer ingot
- Fold ingot dagger

The final skill of the Alchemy Profession is Rune Lore. You can read more about Runes and Runic Lore here.

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